

class ODN_Character : public ODN_AnimatedSkeleton, public ODN_EventReceiver 
{
	
public:
	
	virtual bool Update()
	{
		
		//Check the health of the character 
		if (health <= 0)
			//If the character has died then tell the level about it 
			level->tellPlayerDied(this);
	}
	
private:
	
	//Health of the player 
	char health;
	
	
	
};
